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INDUSTRIES.
ENTERTAINMENT
Motion Capture of Drummer
Technology in the entertainment industry has always been geared towards large production houses with deep pockets. Most of the tools that are used in productions can cost millions of dollars. At PhaseSpace, it is our goal to turn motion capture into a common tool even the smallest production company can afford. We have achieved all of this, without sacrificing any quality.
Below, you will find actual examples of the types of entertainment produced using the PhaseSpace IMPULSE motion capture system.

TELEVISION
VOX POPULI: Et Dieu créa... Laflaque

Vox Populi produces Et Dieu créa... Laflaque, a weekly animated political satire show in Canada.. Utilizing full body motion capture with the IMPULSE system, Vox Populi was capable of giving fast results without all the hassle and costs of multiple operators, lengthy calibration, and excessive data cleanup.

VIDEO GAMES
10tacle Studios: David Douillet Judo

David Douillet Judo is a wide release Judo simulation game in Europe, available on all console platforms and PC's. 10tacle Studios wanted to use motion capture to simulate very physical and intense motions of judo masters, which can be challenging to all types of motion capture systems due to the contact-heavy nature and speed of the motions. Using the PhaseSpace IMPULSE system, 10tacle was able to successfully create the game with minimal data cleanup, no marker swapping and zero occlusion.

MUSIC VIDEOS
Proof: ImmaBeRockinThatBody

Black Eyed Peas newest music video, ImmaBeRockinThatBody features two giant dancing robots created using the PhaseSpace motion capture system. Proof, the company responsible for the 3D animation of the robots, was impressed by how clean the data collected by the PhaseSpace motion capture system was. All of the motion capture for the video was completed in less than three weeks.

Gradient Effects: Who's Gonna Save My Soul

Gnarles Barkley's music video, Who's Gonna Save My Soul, was nominated for Grammy Award, Best Short Form Music Video, in 2008. Gradient Effects was responsible for the motion capture in the video. They used the PhaseSpace system for the heart's arm, leg, and body motion capture.

Pato Fu: Anormal

RPM Produtora, a Brazilian production house, directed and produced the award winning "Anormal" music video for Pato Fu. The video shows a compilation shot of both green screen as well as motion capture. Post production overlays of video and 3d generated skeleton produced the eerie effect that won Pato Fu the 2005 MTV Brazil Best Music Video award.

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